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Topic
9- Client / Server Environment
Client-Server
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The term client/server was first used in the 1980s in reference
to personal computers (PCs) on a network. The actual client/server
model started gaining acceptance in the late 1980s.
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The client/server software architecture is a versatile, message-based
and modular infrastructure that is intended to improve usability,
flexibility, interoperability, and scalability as compared
to centralized, mainframe, time sharing computing.
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A client is defined as a requester of services and a server
is defined as the provider of services. A single machine can
be both a client and a server depending on the software configuration.
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This technology description provides a summary of some common
client/server architectures and, for completeness, also summarizes
mainframe and file sharing architectures.
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Client/server architecture - This approach introduced a database
server to replace the file server. Using a relational database
management system (DBMS), user queries could be answered directly.
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The client/server architecture reduced network traffic by
providing a query response rather than total file transfer.
It improves multi-user updating through a GUI front end to
a shared database.
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In client/server architectures, Remote Procedure Calls (RPCs)
or standard query language (SQL) statements are typically
used to communicate between the client and server.
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